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The ECM (Electronic CounterMeasure) module obscures friendly units from targeting, deterring indirect fire as a bonus whilst the Active Probe is the counter to it and can reveal otherwise hidden units. Paired with the new environments you also get some new toys to play with, new electronic warfare modules have arrived making the streets more deadly. To go along with the destruction, the line of sight rules have also been updated to better take into account the environment, meaning that cover could just be a temporary reprieve or potentially dangerous as certain buildings when destroyed can interfere with targeting. Everything is destructible, so that safe spot you’ve taken on a tower could leave you preparing for a fall. The streets aren’t just for show however, the new urban areas offer up a different style of fight than has been the norm until now. From cars, lamps and signs littering the streets waiting to be crushed to the neon lit buildings themselves, it certainly looks the part. And like the rest of the environments in the game, they look great. Urban Warfare’s unique selling point is the addition of all new urban environments to stomp, shoot and punch your enemies in. The second of Harebrained Schemes’ three planned expansions to the well-received strategic stomping simulator, BattleTech, is here and as the name suggests brings with it more in the way of urban engagements. NOTES: This release is standalone and includes all content and DLC from our previous releases and updatesīATTLETECH Urban Warfare REPACK-PLAZA.// Reviews // 14th Jun 2019 - 3 years ago // By Simon Brown BattleTech: Urban Warfare Review
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New EncounterĪttack and Defend is a challenging new mission type where your mercenaries must destroy an enemy’s base to stop a steady stream of attackers before they can overcome your forces and knock out your employer’s base. The Gallant Urban Assault Tank sports a variety of weapons to fight at all ranges with speed and agility, the Packrat is a battlefield support vehicle equipped with a prototype version of ECM, and the Rotunda is a reconnaissance vehicle equipped with a prototype version of Active Probe. New FlashpointsĪ wide variety of new branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards. The Javelin is a compromise between speed and firepower, with close-range knockout power. The experimental Raven 1X sports an advanced electronic warfare package that combines ECM and Active Probe systems into a lightweight component. Meanwhile, ‘Mechs equipped with Active Probe can reveal, locate, and target enemy units that would otherwise be hidden. ‘Mechs equipped with Electronic Countermeasures (ECM) and nearby friendly units are obscured from enemy targeting systems and immune to indirect fire. The return of these lost technologies will forever change the 31st century battlefield. Destroyed coolant exchanger buildings, and broken electrical transformers that disrupt targeting will drastically change the battle as you go. Every building in the new urban biome is fully destructible, so you’re never more than a few salvos away from a new line of sight, or the defensive cover of high-rise rubble. Street brawls introduce new tactical gameplay challenges as ‘Mech combat moves from wide-open natural landscapes to vast urban sprawls.
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Urban Warfare brings ‘Mech combat to the vast cityscapes of the Inner Sphere! Electronic warfare, large-scale building destruction, environmental mechanics, new enemy units and more make the urban sprawl a whole new battlefield.